Reason Studios has announced an update for Reason: Reason 12. It will be released on September 1st but Reason+ subscribers get the new stuff as soon as it’s available. What new stuff? Well this new stuff: The hi-res Rack All your favorite devices will feel like you’re seeing them for the first time, you can […]
Tag Archives | Reason
Reason 1.0 was released on November 22, 2000. I fell in love with the program and bought it straight away.
The old saying Less is More is losing its edge. It might be the other way around nowadays. And it’s us creatives who are the ones to blame. We are simply buying way too much stuff.
The Reason RV7000 device, which is available in all versions of Reason (Intro, Standard and Suite), is not only a high quality reverb processor, it also contains a zero-latency Convolution algorithm. This can be used for processing IR files for cabinet speaker simulation.
Friktion is a new Rack Extension created by Reason Studios. It’s a physical modeling synthesizer. It sounds and feels as a real acoustic instrument.
Instead of using an impulse response I created my own speaker filter using the Reason Scream 4 device. Check out how that sounds…
Recently some podcasters asked me for advice on a good compressor. Many of them are using tools like Audacity or Audition and are looking for external plugins. I am a fan of Klanghelm plugins, so I recommended the MJUC jr. It’s the little FREE brother of the MJUC.
Grijs is my new single. Out now. Lyrics by Karin Ramaker in Dutch. Grijs can be listened to on all streaming services.
I will always record with the volume control(s) and tone control(s) fully open. This way I can capture the unaffected tone of my guitar(s). But I can still lower the treble of the sound using a simple EQ in my DAW in the same way as a tone control on the guitar would.
With Reason’s Grain device you can create the same sort of lively sounding hihats as on the old Linn LM-1 drummachine. I’ve created it as a free download.
On many drummachines, hardware and software, a drumhit at a certain velocity level will result in a predictable sound. So every time you hit that drumsound at the same level exactly the same sound will be produced.
I analysed the MPC swing timing, found out how it really works and how I can apply it in the Reason DAW to my own tracks.